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'''12% Time''' is an innovation program wherein employees dedicate approximately 12% of their work week (typically four hours out of a 32-hour workweek) to pursue projects of personal interest that could potentially benefit the company. This concept is adapted from [https://en.wikipedia.org/wiki/Side_project_time Google's 20% time concept]. | '''12% Time''' is an innovation program wherein employees dedicate approximately 12% of their work week (typically four hours out of a 32-hour workweek) to pursue projects of personal interest that could potentially benefit the company. This concept is adapted from [https://en.wikipedia.org/wiki/Side_project_time Google's 20% time concept]. | ||
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2. allow for more experimentation and creativity that might not naturally come up in projects. | 2. allow for more experimentation and creativity that might not naturally come up in projects. | ||
, | Slack in projects is important. A fully utilized project (or team) is virtually guaranteed to fail to meet its deadlines: any small delay during a project would cause you to violate the deadline. One of the ways we build ensure slack is included in our workweek, is by booking ''up to 4 hours'' every week of 12% time. Yes, that's actually 12,5% of your 32-hour workweek, but the shorter name has stuck. | ||
Second 12% time allows for experimentation and learning outside our regular projects. The availability of work shapes projects. It might benefit Delft Solutions to have you know React, but a React-based project might not come up for months. 12% time allows for learning React on your terms. Or we might want a new plugin to calculate vacation hours in Kimai, but can't create a project for that. You could build it in 12% time. 12% time allows for exploration of new ideas, innovation outside of your daily responsibilities, skill development, and potential development of new products or features. | |||
== Doing 12% time at Delft Solutions == | == Doing 12% time at Delft Solutions == | ||
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