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(Created page with "= 12% Time = '''12% Time''' is an innovation program wherein employees dedicate approximately 12% of their work week (typically four hours out of a 32-hour workweek) to pursue projects of personal interest that could potentially benefit the company. This concept is adapted from Google's well-known "20% Time" initiative but scaled to fit organizations with different resource constraints and work structures. == Overview == 12% Time creates structured slack in em...")
 
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= 12% Time =
= 12% Time =


'''12% Time''' is an innovation program wherein employees dedicate approximately 12% of their work week (typically four hours out of a 32-hour workweek) to pursue projects of personal interest that could potentially benefit the company. This concept is adapted from [[Google]]'s well-known "[[20% Time]]" initiative but scaled to fit organizations with different resource constraints and work structures.
'''12% Time''' is an innovation program wherein employees dedicate approximately 12% of their work week (typically four hours out of a 32-hour workweek) to pursue projects of personal interest that could potentially benefit the company. This concept is adapted from [https://en.wikipedia.org/wiki/Side_project_time Google's 20% time concept].  


== Overview ==
= Goals =  
12% Time creates structured slack in employees' schedules. This has two primary goals:
1. force us to create slack in project schedules, that can be consumed when time runs over.
2. allow for more experimentation and creativity that might not naturally come up in projects.


12% Time creates structured slack in employees' schedules, allowing time for:
, allowing time for:
* Exploration of new ideas
* Exploration of new ideas
* Innovation outside of daily responsibilities
* Innovation outside of daily responsibilities
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* Potential development of new products or features
* Potential development of new products or features


The program operates on the principle that providing employees with autonomous time for exploration can lead to unexpected innovations, increased job satisfaction, and improved problem-solving capabilities.
= Doing 12% time at Delft Solutions =
 
choose your own topic
== Origin and Inspiration ==
do this at the end of the week, once work is done
 
preferably not in the weekend
This concept is derived from Google's "20% Time" policy, which famously led to the development of products such as Gmail, Google News, and AdSense. Other companies including 3M (with their "15% program" that resulted in Post-it Notes) have implemented similar initiatives.
demo your work or share learnings Friday
 
12% Time represents a more modest commitment that may be more feasible for companies that cannot dedicate a full day per week to innovation projects.
 
== Implementation ==
 
Organizations typically implement 12% Time in one of several ways:
* '''Designated half-day''': A specific half-day each week (e.g., Friday afternoons) is allocated for 12% projects
* '''Flexible hours''': Employees schedule their own 12% Time throughout the week
* '''Grouped sessions''': Some organizations prefer to group the time into full days occurring less frequently (e.g., one full day every two weeks)
 
== Benefits ==
 
Studies and organizational experiences have shown several benefits from structured innovation time:
 
* '''Increased innovation''': Enables development of ideas that might not emerge during regular work
* '''Enhanced employee satisfaction''': Provides autonomy and opportunities for creativity
* '''Knowledge sharing''': Facilitates cross-functional learning and collaboration
* '''Talent retention''': Serves as a unique benefit that can help retain skilled employees
* '''Risk management''': Creates a low-stakes environment for testing new approaches
 
== Successful Examples ==
 
=== Company Innovations ===
 
Several notable products and features have emerged from similar innovation time programs:
 
* '''Gmail''' - Created during Google's 20% Time
* '''Slack''' - Originally a side project at Tiny Speck during game development
* '''Post-it Notes''' - Developed during 3M's 15% program
* '''Tetris''' - Created by Alexey Pajitnov during discretionary time at the Soviet Academy of Sciences
 
=== Internal Improvements ===
 
Beyond product development, 12% Time often yields important internal improvements:
* Development of internal tools and automation
* Documentation enhancements
* Process refinements
* Technical debt reduction
* Cross-training initiatives
 
== Best Practices ==
 
=== For Organizations ===
 
* '''Clear boundaries''': Establish guidelines about what constitutes an appropriate 12% project
* '''Minimal bureaucracy''': Keep approval processes light to encourage participation
* '''Visibility''': Create channels for sharing progress and results
* '''Recognition''': Acknowledge and celebrate innovations that emerge
* '''Patience''': Understand that immediate ROI may not be apparent
 
=== For Employees ===
 
* '''Project selection''': Choose projects with reasonable scope for the time available
* '''Documentation''': Keep records of progress and insights
* '''Collaboration''': Consider partnering with colleagues on complementary skills
* '''Sharing''': Regularly present findings, even from "failed" experiments
 
== Challenges ==
 
Common challenges in implementing 12% Time include:
 
* '''Time protection''': Ensuring the allocated time doesn't get consumed by regular work demands
* '''Outcome expectations''': Balancing the freedom to explore with the need for results
* '''Resource allocation''': Determining what additional resources beyond time can be used
* '''Measurement''': Assessing the program's impact and value
 
== See Also ==
* [[20% Time]]
* [[Innovation management]]
* [[Corporate creativity]]
* [[Organizational slack]]
 
== External Links ==
* [https://www.fastcompany.com/3000852/how-20-time-rule-led-googles-success How 20% Time Led to Google's Success]
* [https://www.forbes.com/sites/kevinkruse/2015/09/16/the-20-by-20-rule/#742e7cc86cc5 Innovation Time: Making Room for Big Ideas]
* [https://www.atlassian.com/company/shipit ShipIt Days at Atlassian]
 
== References ==
{{reflist}}
 
[[Category:Business concepts]]
[[Category:Innovation]]
[[Category:Organizational culture]]
[[Category:Human resource management]]

Revision as of 05:32, 4 March 2025

12% Time

12% Time is an innovation program wherein employees dedicate approximately 12% of their work week (typically four hours out of a 32-hour workweek) to pursue projects of personal interest that could potentially benefit the company. This concept is adapted from Google's 20% time concept.

Goals

12% Time creates structured slack in employees' schedules. This has two primary goals: 1. force us to create slack in project schedules, that can be consumed when time runs over. 2. allow for more experimentation and creativity that might not naturally come up in projects.

, allowing time for:

  • Exploration of new ideas
  • Innovation outside of daily responsibilities
  • Skill development
  • Cross-departmental collaboration
  • Technical debt reduction
  • Potential development of new products or features

Doing 12% time at Delft Solutions

choose your own topic do this at the end of the week, once work is done preferably not in the weekend demo your work or share learnings Friday